Imagine you’re in a car, blindfolded, hands on the wheel.
The windows are open and autoes are hastening past at 90 miles per hour.
You have to follow a sadistic voice( a kidnapper) on the phone as it gives people commands. You start driving, velocity by and is simply rely on your hearing sense to detect which back autoes are coming from and swerve away. And this is just the beginning survival won’t be easy.
If it clangs wild, well, it’s time to get excited because this is the description of Blind Drive , an arcade-style game which is basically Virtual reality for your ears.
Developed by sound engineer Giori Politi and interactive designer Doron Assayas Terre of Lo-Fi People, based in Tel Aviv, the game started as new ideas for a museum installation.
“We wanted to explore the emotions and reactions that are provoked when sight is taken away and hearing is put in the forefront, ” Terre told Mashable . “Everyone is familiar with the clangs of driving, but typically don’t recognise how much knowledge “weve received” and process through our ears.”
The duo had so much merriment playing with the prototype that it quickly developing into an arcade-style video game. From your smartphone, you can control the car by tapping either back of the screen to avoid vehicles from both sides as the threatening voice gives people orders.
As the game advances, “rain starts pouring down, the radio explosion music, and more as the narrative gets increasingly bizarre and unexpected, ” Terre said.
The highly realistic sound induces the imagination and establishes “a deep sense of submersion very different from what is possible with graphics – like VR for your ears, ” he said.
But just as with VR, the game could prove to be extremely stressful for users.
“The overwhelming answer is that its own experience is equal components merriment and thrilling, ” Terre said.
“We’ve had players break into a sweat and shake uncontrollably, and still grin from ear to ear when they take their headphones off and put the game down.”
The game is currently in post-production, looking toward a summertime liberation on iOS, Android, Mac, and Windows. A proper VR release is also in the works.
“Head movement has the potential to add a whole new grade to audio-based gameplay, ” Terre said.
Read more: http :// mashable.com /